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	<title>Comments on: Parallel&#8217;s does it again</title>
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	<link>http://waveweb2.com/parallels-does-it-again</link>
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	<pubDate>Fri, 21 Nov 2008 01:10:24 +0000</pubDate>
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		<title>By: Carlos Ouro</title>
		<link>http://waveweb2.com/parallels-does-it-again#comment-55</link>
		<dc:creator>Carlos Ouro</dc:creator>
		<pubDate>Wed, 07 Mar 2007 10:36:45 +0000</pubDate>
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		<description>Indeed, and the most recent version supports &lt;a href="http://www.transgaming.com/swiftshader.php" title="SwiftShader" rel="nofollow"&gt;SwiftShader&lt;/a&gt;, described as - "world's fastest, pure software 3D renderer with DirectX 9.0 class features, including support for Pixel and Vertex Shaders. SwiftShader is built to provide the same APIs that developers are already using for their games and applications. This makes it possible to directly integrate SwiftShader into applications without any changes to source code. Direct3D 8 and Direct3D 9 compatible APIs are available immediately and OpenGL-compatible APIs will be available soon."

In a simple way it means windows on parallels can now support most available 3d games for windows out there ;)
- This is what still kept many users using boot camp over parallels, it is my belief that now boot camp won't stand a chance anymore ;)</description>
		<content:encoded><![CDATA[<p>Indeed, and the most recent version supports <a href="http://www.transgaming.com/swiftshader.php" title="SwiftShader" rel="nofollow">SwiftShader</a>, described as - &#8220;world&#8217;s fastest, pure software 3D renderer with DirectX 9.0 class features, including support for Pixel and Vertex Shaders. SwiftShader is built to provide the same APIs that developers are already using for their games and applications. This makes it possible to directly integrate SwiftShader into applications without any changes to source code. Direct3D 8 and Direct3D 9 compatible APIs are available immediately and OpenGL-compatible APIs will be available soon.&#8221;</p>
<p>In a simple way it means windows on parallels can now support most available 3d games for windows out there ;)<br />
- This is what still kept many users using boot camp over parallels, it is my belief that now boot camp won&#8217;t stand a chance anymore ;)</p>
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